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Improve your game's code to make it more readable, reusable, modular, and optimized, guided by design patterns to enhance your overall use of C++ with Unreal Engine
If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be bene
Auteur(s): Butler, Stuart • Oliver, Tom • Headleand, Christopher J.
Editeur: Packt Publishing
Année de Publication: 2024
pages: 254
Langue: Anglais
ISBN: 978-1-80324-325-2
eISBN: 978-1-80324-618-5
Improve your game's code to make it more readable, reusable, modular, and optimized, guided by design patterns to enhance your overall use of C++ with Unreal Engine
If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be bene